The solution was never obvious, but the puzzles are designed so that you’ll always figure it out. I personally didn’t need to check a guide and I managed to find the solution to every puzzle only after a few minutes of poking around. What I liked a lot about this game was the difficulty of the levels: they’re neither too simplistic, nor too challenging, just the right amount to keep you wanting to solve the puzzle by yourself while being tempted to check a guide. Putting it all together makes use of your creative thinking and seeing the picture in full is a very satisfying feeling. The objects react differently to your clicks, they surprise you with their reactions and discovering their meanings or roles is part of the fun of solving every puzzle. The game consists of 11 levels that have the same goal: you are required to move a toy car from one side on the room to another, by interacting with different abstract objects in a certain order. Yet another puzzle game in the style of Amanita creations, with a very distinctive surrealistic art. just like the wonderment of that first day in playschool. There are only ten screens to explore, and the whole thing shouldn't trouble you for much more than half an hour, but in that short time there's still plenty of spectacle to marvel at as almost everything seems so foreign and alien from what you're normally used to, but will still ultimately make you smile as you discover something new and delightful. The real goal they ask of you is to acquire a cube on each screen which acts as the key to a door that allows your little toy vehicle to pass through and onto the next screen. The point is the FUN of seeing a mechanism in action, secondary to then trying to figure out if you can use it in any way to progress further. Often you'll find it doesn't really do anything of significance, but that's not the point. This is adult playtime in the form of a small Flash game, where every object demands to be interacted with as you click and drag and poke and prod at everything to find out what it does and how it works. But I can easily imagine the playful wonder and curiosity of this game comes pretty damn close to replicating those days. I don't remember what it was like going to playschool when I was a wee baby LeSauve what it was like to learn that the crayons belong inside the lines on a book and not up my nose, or how it felt to play with a small, pink, wooden block and try to force it into a tight, round, brown hole. The greatest pleasure of this game is discovery.
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